My 3D animation is a model animation. Model animation is when you take objects or plasticine figures and make them look like they are moving.
Coming up with ideas for my animation was, in my opinion, the hardest part of the task. I knew I wanted to do a model animation but I didn't know what to make it of. I finally decided on what my animation would be about when a friend of mine had mentioned the expression 'You Are What You Eat'. This lead me to thinking of someone becoming a burger or chips, this then lead me to thinking of making my model man turn into junk food for a healthy eating advert. Building the narrative was a lot simpler. My model animation was of a Plasticine Man that eats junk food then turns into said junk food. There is a voice over to this animation talking about the risks of heart disease since junk food increases the risk of having a heart attack. It finishes off with telling people that 'You Are What You Eat' so they should 'Eat Healthy'. My model animation consisted of using plasticine to create my person, furniture, food and the mutated food-man. Using plasticine was a good idea because it can mould into anything I needed it to and it was flexible enough to have my person move it's limbs. My animation was shot using a camera and the software iStopMotion.
I have mixed feelings on my model animation. I like the idea of my animation and I enjoyed making it. I like the idea of zooming into the plasticine mans face to see the movements of the man eating the junk food. What I dislike about my animation is the sound. The sound effects are too quite to be heard, the voice over's voice changes two different times and the music in the background doesn't really work.
For improving I would take into consideration the feedback and I would adjust the sound levels so that it doesn't sound like the voice has jumped octave. This would make the voice over smoother. I would also raise the sound levels of the sound effects so that they can be heard instead of being drowned out by the voice over.
Coming up with ideas for my animation was, in my opinion, the hardest part of the task. I knew I wanted to do a model animation but I didn't know what to make it of. I finally decided on what my animation would be about when a friend of mine had mentioned the expression 'You Are What You Eat'. This lead me to thinking of someone becoming a burger or chips, this then lead me to thinking of making my model man turn into junk food for a healthy eating advert. Building the narrative was a lot simpler. My model animation was of a Plasticine Man that eats junk food then turns into said junk food. There is a voice over to this animation talking about the risks of heart disease since junk food increases the risk of having a heart attack. It finishes off with telling people that 'You Are What You Eat' so they should 'Eat Healthy'. My model animation consisted of using plasticine to create my person, furniture, food and the mutated food-man. Using plasticine was a good idea because it can mould into anything I needed it to and it was flexible enough to have my person move it's limbs. My animation was shot using a camera and the software iStopMotion.
I have mixed feelings on my model animation. I like the idea of my animation and I enjoyed making it. I like the idea of zooming into the plasticine mans face to see the movements of the man eating the junk food. What I dislike about my animation is the sound. The sound effects are too quite to be heard, the voice over's voice changes two different times and the music in the background doesn't really work.
For improving I would take into consideration the feedback and I would adjust the sound levels so that it doesn't sound like the voice has jumped octave. This would make the voice over smoother. I would also raise the sound levels of the sound effects so that they can be heard instead of being drowned out by the voice over.